When you’re done, you need to save this as a TGA file using “.tga”. If you include any writing, it would be heartbreaking to find out it’s upside down so late in the process. Make sure you’re checking back at the 3D model of your weapon, too. For others, it can be quite a tough process. This is the part where you get creative! Step Three – Design Your SkinĪll you need to do is decide what you want to throw on your Weapon Skin. This should open in a new tab įrom here, anything you edit on the 2D Texture should be reflected on the 3D model in the first tab.
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